![]() We strongly recommend you stop using this browser until this problem is corrected. The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit.The most common causes of this issue are: That said I had a lot of fun and I’m glad the last hurrah for isometric RPGs from Obsidian turned out to be so great.Your IP address has been temporarily blocked due to a large number of HTTP requests. The DLC felt like it could have been a large, proper expansion or even its own game instead of just a short 10 hour dungeon. The battle with the final boss and the resolution of the Forgotten Sanctum story did feel a bit anticlimactic though. I did not encounter any game breaking bugs or broken quests. The DLC offers up some tough challenges and memorable moments. It was a joy to have one last adventure with my party. Oh and don’t forget to bring your pet Nemnok along. The archmage Tayn made me laugh a number of times and it was nice to see the game show a little love for Fassina. The dungeon is well crafted, the story is engaging and the cast of characters are memorable. The new gear, potions, and spells you acquire can be carried over into the main campaign. Whether you purchased The Forgotten Sanctum on its own for $10 or as part of the Season Pass it is worth every dollar. The story feels like it could have been much bigger and is over so fast it feels a bit anticlimactic. Your mileage will vary depending of your settings, character level and party composition. I was able to complete the main story and all side quests in around 10 hours on Veteran difficulty with level scaling turned off. Potions and spells that buff resistances are a must. Not too mention the straight up damage being dealt during the boss battles. If you are not careful you’ll find party members paralysed, mind controlled or terrified constantly. Be forewarned almost all the major fights in this DLC will hurl TONS of spells or abilities that target Intellect, Resolve and Will. Which is good because you’ll need all the help you can get when facing the dungeons bosses. ![]() There’s new soul-bound gear to acquire, new potions to to use and new spells to master. Who you kill or save, where you explore and how you talk to certain characters and creatures all have an affect on the story though all paths lead to the same final showdown. The dungeon features a number of interesting mechanics and tough choices. The story itself is dark, twisted and gross in the best way possible. Bringing along two wizards did disrupt the party synergy I had developed but in the end a five person party made up of my main character (a Rogue), Eder (a Fighter), Xoti (a Priest) and the two aforementioned wizards was able to overcome the dungeon and its many perils. The Forgotten Sanctum is end game content so a party of level 20 characters (preferably from a saved game just before the final moments of the main campaign) is advised. This DLC is all about wizards and the shenanigans they get up to so it is well worth bringing them along in order to hear some of the interesting dialogue and to help you do battle against some of the toughest bosses the game has to offer. The game does encourage you to bring along your wizard companion Aloth and your wizard sidekick Fassina. The two are basically polar opposites in terms of personality but they each have their own motivations and will nudge the players towards whichever ends best serve their goals.ĭiscovering Maura’s fate, as well as learning why the body of a god is still alive and what to do with it is up to the player. Lengrath is stern, pragmatic and a bit cold while Tayn is a silly man with seemingly no regard for common sense. ![]() The two of them serve as the main quest-givers for The Forgotten Sanctum DLC. She is joined, unbidden, by an Archmage named Tayn. Lengrath is not the only one looking for Maura however. You’ll quickly learn that Maura has found the body of a god, thought to have been destroyed ages ago, still alive deep below the Hall of the Unseen. Answering Lengrath’s call for aid will take players back to the Hall of the Unseen in the south-east corner of the world map. She warns you of impending doom and asks for aid in finding the archmage Maura who has been looking for a way to stop Eothas (which is the goal of Pillar of Eternity 2‘s main campaign). The Forgotten Sanctum begins when the archmage Lengrath (you may remember her and her dragons from the White March expansion for Pillars of Eternity 1) visits the players ship as it sails around the Deadfire Archipelago. Coming To: PlayStation 4, Xbox One, Nintendo Switch (2019). ![]()
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